ITERATION
22.
Sierpinski triangle
- Draw
triangle ABC
- Construct
midpoints DEF of the sides
- Construct
setments DE, EF, FD.
- Select
points ABC
- Go to
the TRANSFORM menu: Iterate.
- For
each Point A, B, C in turn,
click on D, E, F as the point to map to.
- Click
on the Display box and
increase iterations to 4, then to
5.
- Click iterate.

6B: SIERPINSKI:
- Construct
a triangle with midpoint triangle as before. Select the vertices DEF and
hit Control P to color the
interior of triangle DEF.
- Select
points ABC as above, but map AàA;
BàF; Cà
D.
- Click on the
STRUCTURE button, then “add new map.” Map AàF; BàB; Cà
E.
- Finally, click STRUCTURE and “add new map” and map AàD;
BàE; Cà
C.
- Click display and increase the number of
iterations to 5.
- Iterate.
23. More fractal pictures
24. Quadrilateral Iteration
- Draw
four points ABIH as vertices of your quadrilateral.
- Construct
the four sides of the quadrilateral.
- With
the sides still selected, construct the midpoints DCFE
- Construct
segments CE and DF joining opposite midpoints.
- Construct
the intersection G of CE and DF.

- Select
points DGEH. CONSTRUCT “polygon interior.” (Change
the color if you like.) Make sure
you have selected the labels for your points with the A tool.
- Select
points ABIH in that order, and TRANSFORM menu Iteration
- For
each beginning point, select a new target point for map 1: NOTE that you select the target point
by clicking on it. A new starting
point will then light up. A
àA Bà
C Ià
G HàD
- Click the structure button in the
dialogue box, click new map.
- For
this new map send: AàC BàB IàF Hà
G
- Click the structure button in the
dialogue box, click new map.
- For
this new map send: AàG BàF IàI Hà
E
- In the
dialogue box, click display and increase iterations.
- Do
this one more time so the number of iterations is 5.
- Click: iterate.
- Play
with your picture. Move
vertices around, and past each
other.Try removing the colorings if you like.
***MAKE THIS CONSTRUCTION INTO A TOOL by selecting the
entire construction, and clicking the >> double arrow box on the
left and click “create new tool.”***
25. CRAB: This
wonderful picture is care of David Henderson.
Given
an irregular quadrilateral ABCD, show how to put a quadrilateral similar to
ABCD on side BC (see quadrilateral crab picture).
Different
starting shapes give different flavors:


By
making the similar quadrilaterals in both directions, you “tile” the plane with
crabs.

26.
SPIRALS
Use
the transformations tools to draw some kind of a spiral, a raying out picture
like a flower, a bunch of concentric figures.
A. Rotate and
Dilate
- Draw a
segment AD
- Draw
circle with center A and point C
on the circle.
- CONSTRUCT point B on the circle
- Select
D, A, B and TRANSFORM Mark
Angle
- Select
segments AB and AD in that order and TRANSFORM Mark Ratio
- Draw
point E. TRANSFORM Mark Center
- Draw
point F.

- TRANSFORM; rotate point F (select “by marked
angle”.)
- TRANSFORM
this point F’ by “marked ratio” to
get point F’’
- HIDE
the intermediary point F’
- Select
point F. TRANSFORM iterate and map F to F’
- Click
Display and increase number of iterations. Use the shift + key to increase the number to 30.
- Click
iterate.
Moving point C in and out controls the ratio. Moving point B controls the angle.
- Draw
segment FF’’. It will help you
keep track of what is
happening. Play with the angle
and ratio.
- Select
point F. iterate as before,
increasing the number to 30. You
should now see segments iterated as well.
Play with the angle and ratio.
Measure angle BAD and ratio AB/AD.
QUESTIONS
What is happening around 144 degrees? Why?
What is the relation between the patterns near 144 and near 72 and 216?
What other angles give interesting patterns?
B. SPIRAL and geometric series
When you control the angle t and ratio m of a geometric
spiral, you are controling a complex geometric series. You have to think of plane numbers each
being a rotation and magnification <t,m> of the unit vector.
Where does the series converge to?
The convergence point L
is also the fixed point of the transformation
Z---> <t,m> Z + GH.
L is the vertex of a triangle with base GH, vertex angle L =
rotation angle t, and ratio of sides LH/LG= m.
(THIS REQUIRES PROOF:!)
Empirically: Drag point L around until the angle and ratio
equal the angle and ratio of the geometric series.
For a position of L, and for an initial length GH, you can get a series converging to L.
The circle through L, G, H is the locus of convergence
points for the given angle t when we let the ratio m vary from 0 to 1.

QUESTION: Given
segment GH, for which points L in the
plane can you find a series which converges?
C. NAUTILUS SPIRAL

28.
MANDELBROT SET ORBITS
This
sketch allows you to move point C
around to see the orbits of iterating C
in the parameter space. You can get a
real sense of the connection between the angles and the lobes on the border of the Mandelbrot set. When orbits stabilize and when they escape.
